Playful interaction promotes digital skills, creates know-how, increases motivation, is efficient and promotes innovation. It enables more targeted knowledge expansion, interaction and communication.
We develop game-based learning solutions, serious games or gamification concepts for training and further education and product training. Our team has extensive project experience as well as consulting and conceptual design expertise. Our applications have been used successfully by companies, institutions and educational institutions for years.
"Stay young - stay foolish" - this statement by Apple founder Steve Jobs means that we continue to allow curiosity and creativity, even if everyday life has caught up with us. We believe that in an increasingly changing world, such key skills are more important than ever. We want to make a contribution to targeting creativity and curiosity in the sense of our own personality and in the sense of the professional challenge.
CONNECTING SCIENCE AND PRACTICE
As a think tank, it is our job to prepare know-how from research for practice and to adapt it in the sense of the respective project. Special attention is paid to the learning success control, the learner analysis and the comparison with the study landscape for each project. As part of Wegesrand, our interaction and game designers have access to our experts from various scientific disciplines. For us, the organization, implementation and analysis of focus group tests is just as natural as the participation in scientific effectiveness studies. Thanks to our various teaching activities, we can continuously compare projects with the current state of higher education. In this way, we make a contribution to maximum sustainability and efficiency.